GunZ: The Duel Sens Converter: Carry Your Old Sensitivity to Steam

The Problem

Returning veterans from classic GunZ, FGunZ or Freestyle GunZ builds have years of aim muscle memory — and the remaster is a fresh client where your old in-game sensitivity number may not feel identical. Rather than trusting any fixed conversion multiplier (which depends on client versions and settings we can’t verify for every setup), use the method that always works: match your physical turn distance.

The cm/360 Method (Works Every Time)

Your true sensitivity is how many centimeters of mousepad turn you exactly 360 degrees. Match that, and your muscle memory transfers regardless of client math.

  1. Measure your old cm/360. In your old client (or from memory of your setup), place your mouse at a mark, turn exactly one full rotation in-game, and measure the distance moved. Repeat three times and average
  2. Reproduce it in the remaster. In the Steam client, adjust in-game sensitivity until one full 360 takes the same physical distance
  3. Fine-tune with the butterfly. Run the butterfly drill; if your camera drifts during loops, nudge sensitivity in small steps — movement rhythm is more sensitive to aim feel than raw flicks

DPI Notes

  • Keep Windows pointer settings at default (6/11, no enhanced precision) so measurements are comparable
  • If you changed mice since the old days, cm/360 still works — it absorbs DPI differences by definition
  • Write your final number down; launch-week patches touching input are possible and you will want to re-verify quickly

Why We Don’t Publish a Multiplier Table

Fixed “old value × N = new value” tables floating around for other games break whenever a client patches input handling. The physical method above has no such failure mode. If the community establishes verified conversion constants for the remaster, we will add them here with sources.